Breaking into Gaming Industry @ NYU Game Center Tuesday Night

11 03 2013


Strategy Guide:
Breaking into the Game Industry

Tuesday, March 12
721 Broadway, 9th Floor Lobby

How do I get an internship?
What do game companies want to see in a job applicant?
Should I start my own company or work for someone else?
Can I really make a living making games?

At Breaking In, a panel of game industry veterans and recent Game Center graduates will answer these questions and whatever else you want to throw at them. This session is designed for current students looking for an internship, as well as students who are graduating soon and are considering the game industry as a career. Join us for a rapid-fire discussion and open-ended Q&A about getting a job in games.

Featured panelists:
– Nicole Leffel, Former Game Center student, Game Designer & Community Manager at Universal Games Network
– Rob Meyer, Former Game Center student, Game Designer at Large Animal Games
– Wade Tinney, CEO and game designer at Large Animal Games
– Nik Mikros, Owner & Creative Director, Smashworkx & Tiny Mantis
– Francesco Antolini, Lead Designer at Avalanche Studios




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